About the Author A distinguished, award-winning writer for both children and adults, Anthony Masters has been described by Junior Bookseller as 'a skilled novelist and a man of deep understanding - [he] writes beautifully, giving each word its value'. Average Review. Write a Review. Related Searches. Escape: Book 2. Don't stop running. View Product. Ghosts of the Forest Falcon Chronicles Series 2. Catch up with Saker and Sinter as they reunite to save endangered orang utans in Grizzly Tales: Gruesome Grown-ups: Cautionary tales for lovers.
Grizzliness is out there. Every child has the makings of mischievousness, and can be lured Every child has the makings of mischievousness, and can be lured into committing dastardly deeds. The six stories in each of the Grizzly Tales books show the rise and hard fall of vile and villainous children. Banksy is dedicated to his ambition to become mega-rich through his various money-making schemes. Also on the map for those into topographic symbols, slopes are indicated on the east and west sides.
The studio heads said we should read him because he was such a well known star. Little did we realize what a chameleon-like actor Michael is. Some of you have even offered to help design or even manufacture them. Others have helpfully suggested lower-budget ways they could be produced. Sorry, the graboids were constructed full size; the clay versions are gone, and the casting molds are huge.
Nothing is definite, but here are some of the things that are being considered at Universal: Toys, action figures, collectibles and video games. The Tremors series is being considered for promotion in these areas, and deals may be discussed with toy companies, game designers, etc. Universal is also planning some fun stuff for the official Universal Tremors 3 website, which should be up soon. They might give away props or other collectibles from Tremors 3. So be sure to watch for that site.
And feel free to e-mail Universal directly with your thoughts and wishes. May update: Obviously this did not happen. Such coincidences are inevitable, but we did not work from any pre-existing ideas or artwork in creating the monsters. For Tremors, the Graboids were roughly described in the script. Brent Maddock and I felt that anything moving through the ground would have to have a streamlined shape. From those sketchy descriptions, Tom Woodruff and Alec Gillis created the initial concepts which became the Graboids.
Woodruff and Gillis have an extensive knowledge of the animal world and incorporated many real-world details into the final wonderful design they executed. I came up with the idea of graboids turning into smaller monsters instead of bigger while driving in the desert on a trip. For the Shriekers, we knew that we wanted bi-peds, the heat-seeker organ, and the same fantastic mouth design. Here again, Woodruff and Gillis brought us many sketches and concepts. After the movie came out, one fan wrote to say the Shriekers looked very much like a bi-pedal creature drawn by a well-known SF artist, but here again, this was just a coincidence.
I had a job working as an editor at a navy base in the middle of the Mojave Desert. One day when climbing over large boulders exactly like those in Tremors, off of which the people pole vault, I had a thought. That scrap of paper sat in a file folder for a number of years and was resurrected after Brent and I sold Short Circuit. And one of the ones she liked the best was this note that eventually became Tremors. Tremors was filmed in Lone Pine, CA.
The snowcapped mountains behind Perfection are the Seirras. The large dry lake visible in a few shots in the climax is Owens Dry Lake. Tremors 2 and 3 were shot on several locations near Valencia, California, just north of Los Angeles. We could not afford to go back to Lone Pine where we shot Tremors 1. One location on Tremors 3 is the same one we used in Tremors 2. Can you spot it? It looks very different because we were shooting in fall instead of spring. Only sagebrush and Josuha trees. The original town was torn down soon after production. The local people contributed labor in return for getting to use the lumber, etc.
Even the fake rocks we built for the pole vaulting scene and climax are gone. However, Lone Pine is a beautiful place to visit and a zillion other famous movies have been shot there. As for the other films: the Tremors 2 oil field office location was torn down. Oh well. The guys at ADI have a whole range of things they use, depending on how close the shot is and what we want the audience to feel or learn from the shot. The most common items are pieces of foam rubber, nylon stockings they make good intestines filled with various things.
Sometimes they use food products like canned pumpkin. All of these things get mixed with their graboid blood formula developed specially for Tremors. No one has ever been seriously hurt during a stunt or during a shot. A stuntwoman sprained her ankle leaping into the bucket of the bulldozer in Tremors 1. A crew member was in a car accident, but that was not on the set. We are extremely careful and make sure that everyone on the crew is constantly informed of the dangers. One the pits are covered they look just like natural ground. Sequels usually have lower budgets as was the case with Tremors 2 and 3 and if the first film was a hit, the director has many offers to do bigger movies as Ron Underwood did after Tremors.
All three directors of the Tremors films are part of Stampede Entertainment. The execption is that Steve Wilson came back to direct Tremors 4. In movie reality graboids are about thirty feet long and about five feet in diameter at their widest point. Amalgamated Dynamics has constructed only two of them full length the one Val digs up in Tremors 1, which was only the top half lying on the dirt; and the split-open graboid in Tremors 2.
We had the longest time and the biggest budget about 11 million on Tremors 1. Big expensive movies of course take much longer to make than ours do. First we have to write the script. It takes about three or four months to get it right. We always do many drafts, re-writing the script at least six or seven times, trying out different scenes, ideas, lines of dialogue, etc. Pre-production is all the work we do to plan the actual filming of the movie. We cast the actors and hire the crew.
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On Tremors 1 we shot for about 50 days. On Tremors 2 we had to shoot the same amount of action in only 28 days! On Tremors 3 we had only 24 days! We had to do it in less time to save money. It was hard, but we got it done. On Tremors 3 we have about three and a half months. The director and film editor take all the film we shot and edit it together, picking the best takes of the action, trying different ways of cutting shots together. Then all the sounds effects are created.
The music is written and recorded. In all honesty, there really is no answer. Tremors 1. In reality the front door faced East. In reality, Heather looks off to the North when she trains her binoculars on the town.
The interior of the basement was built on a sound stage. We have no idea which direction anything faced in the basement, because we never saw the upstairs entrance to it. This time, in reality, the front door faced more or less North. The interior was built on stage, but again, we have no idea which direction the entrance stairs face relative to the outside. Tremors: The Series. Is that all clear as mud? So now we had to use camera tricks to make it appear further away than it really was. Movies are so hard.
Yes they are. Wilson is a target shooter and weapons history buff. He insists on accuracy. Of course, we never use live ammunition on a movie set. Blanks only! No, though people refer to Graboids as worms sometimes, they are in fact a totally unique life form unrelated to almost anything else on earth. They do not have the power to regenerate from severed body parts luckily! Dawn of the Dead — Graboids? As it echo-locates through the earth, only the hump of its back comes near enough the surface to create a visible mound of dirt.
S Wilson are just finishing the script March Whether it actually gets made depends, as always, on the success of Tremors 4. Believe it or not, this sort of specific info quickly gets forgotten, even by the people who build the puppets. The creatures are now in storage and someone would have to drag them out to measure them. However, here are some size estimates which should be pretty close:.
How big are adult Graboids? The massive jaws and side mandibles are about three feet long. How big are baby Graboids? But they start out the size of their eggs, about a foot long. The head and beak pieces are each a little over a foot long. Also, the babies have spikes unlike those on adult Graboids. They are longest just behind the beak, six-eight inches, and get shorter toward the tail, down to two or three inches. Then there are two tail spikes about six inches long kind of like the horns on the rear of a centipede. They grow very rapidly in about three months to adult size. How big are Shriekers?
What are the specs on ABs? They are just over six feet long, tip to tail, about three feet high, and have head and jaws about two feet long. How big are the Graboid eggs in T-4? What color are they? What are the colors of the Tremors menagerie? Here we suggest you just peruse the Stampede Photo Gallery for pictures.
There are many good shots of the creatures. Many show the wonderful paint jobs by the creature FX artists. There are also people in some shots helps give you an idea of actual creature size. Well, our opinion is that they do leave trails. But the trails are very subtle.
Since Graboids frequent dry sandy soil, it tends to close in behind then after they pass. Most moles live in wetter climates, so the soil stays pushed up after they burrow underneath. One does wonder how a large animal like that could breathe underground. No, it sometimes seems like they do, but they are controlled by the Graboid, like an octopus controls its tentacles. The tentacles are for grasping, sensing very subtle vibrations and feeling around. However, they do have taste sensors inside the mouth-like jaws. Potentially it is the Shrieker stage. If Shriekers get enough food, they can reproduce so rapidly that even Burt would have a hard time stopping them.
As far as is known, this cannot happen, since the albino form of a Graboid cannot metamorphose into Shriekers. El Blanco, in Perfection Valley, is the only albino Graboid known to exist at present. However, it is unclear how he came into existence! Was it an albino Ass Blaster which laid his egg? All the Tremors creatures are custom designed, sculpted, cast and painted by artists with a lot of experience. One way is to study books, articles and websites on special effects. Or go to special effects workshops at fantasy film conventions if you can. But when we began the series we made sure to write a number of black characters into it.
Sorry to report there are no plans for any. I think we wrote a scene where Burt and Heather walked through their house and into their basement, but the scene was cut, and the set never built, because we had to save money everywhere we could. Well… ask mother nature. ABs use flight. Since the rock is lower, El Blanco was able to reach further up.
Well, okay, S. The ceiling was 12 feet because it had to be high enough to do the action where Rhonda climbs on the shelves. On the front, the parapet is taller. You can get a sense of how tall the front parapet is when Val puts the radio on it to talk to Burt. Yeah, we know. But the answer is always the same: Universal does not seem to be interested in pursuing those ideas.
Okay, at the end of Tremors 4, the townsfolk went out and made sure all the dead Graboids were buried. They were taken to the college where she was studying, and preserved as well as possible. One ended up in the Smithsonian, believe it or not. The other was sold to a casino in Laughlin, Nevada similar to the living AB at the end of Tremors 3 and it is not currently known what happened to it. In Tremors 2, the government of Mexico had no interest in the historical or natural significance of the dead animals, and they were left to the buzzards.
Burt, however, carted a number of pieces back to Jodi Chang in Perfection. She sold them off to the highest bidder. After Tremors 3, a number of scientific institutions collected and studied the remains of Graboids, Shriekers, and ABs. We adjusted their biology to fit the facts duly pointed out by the fans.
However, another fan has proposed an explanation. Shriekers have to eat through the Graboid to get out right? But Shriekers Multiply when they eat. So is there a chance that there is only 3 Shriekers in a Graboid but depending on how much each one eats while escaping determines whether there is in the end? So there only may be 3 in the beginning but when they come out there may be up to 6 or maybe they only eat a little each making a small opening to get out thus being only 3 in some cases?
Very little is known about adult Graboid society. They clearly communicate, at least to signal one another about food sources. And they cooperate to dig the bulldozer trap in T El Blanco has been recorded making a wide variety of clicking noises, and will rap his beak against rocks to make a hollow drumming sound, but no one knows what this means. Thus far Graboids have not been observed fighting. Since they do not mate, it is unlikely that they have any conflict over mating.
But so much of what they do is hidden underground, who is to say at this point? Great question. Absolutely yes. Graboids are unable to hunt during rain storms. It would have been a cool lucky escape for someone being tracked by a Graboid. BTW, scientists recently learned that rain is one of the loudest sounds underwater in the ocean. Well, they are there. The design of the Graboids did not change. In fact we thought the spikes on the mini-Graboids in T-4 were rather prominent. It may be that in Tremors 1 we made a point of shooting a close up of them.
Also, in T-1, Val dug up the whole length of one, so we saw more of its body that we normally do. A number of design changes were made in the market to accommodate series style filming. Most notably, the front door was moved from the end of the building to the center.
Still, truth be told, toward the end Michael was getting a little tired of Burt. Present day Perfection is nearest the town of Bixby not a real place. Also, the front door is in a different place. So to make a model, you kind of have to pick one or the other and go with that. When you sell a screenplay as we sold the original Tremors you almost always have to sell all the rights with it in order to get a studio to buy it.
However, we are deeply touched that several fans have, in various forms, proposed fan-financed Tremors movies. The harsh Hollywood reality is that studios almost never sell the rights to any material they own, even if they never do anything with it. We know what you mean. Looks weird to us, too, sometimes. We used the same puppet s in all cases.
But because it can open super wide, somehow the whole head looks bigger when upright and swallowing a person. No, a Graboid can go faster than a human can run, but not much. They max out around mph in good loose soil. A Graboid cannot not catch a car, dirtbike, or galloping horse. Various things can mitigate the amount of force the dirt applies. Under the right soil conditions, a Graboid could theoretically go down several hundred feet. For clarity in the movies, we show the heat signature of a human as red against a non-red background. The creature is actually seeing infrared coming from both sources, but because the human is usually warmer than the desert background, the shape stands out.
It would work on a degree desert day, too, because the human would be cooler giving off less heat than the background and would still stand out. The only time the creature might have trouble would be on a day when it was exactly 96 degrees and humans were neither hotter nor cooler that the surrounding objects. It does not appear so. Rather they seem to be normal life-cycle events triggered by unknown circumstances. However, given that the species is extremely ancient, it is certainly logical to assume each of the various forms serve some valuable purpose toward sustaining the species as a whole.
For example, Rhonda LeBeck has proposed that, since ABs are able to fly, their purpose may be to carry eggs long distances in search of new, fertile hunting grounds for the Graboids which will hatch from their eggs. Very science-oriented question! Prevailing theory is that they must obtain water below ground by burrowing down to the water table, perhaps excavating a cavity, and sucking up that water that collects in it. Unfortunately, Tremors 1, 2, 3 and 4 were shot mostly on private land in Southern California.
There is no access to the general public for most of the locations.
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A small exception is the area of large boulders seen in Tremors 1. If you drive the paved and dirt roads west of Lone Pine, CA, you will be in the general area where we shot the end of the movie. Someone at the Lone Pine movie museum may be able to help you find that one. All I can say is it is probably near one of the dirt roads that go through the area. Maybe if you drove around with a frame-grab from the movie, and a really good eye for shapes…?
If you drive the dirt roads east of Lone Pine, you will be in the general area where Val and Earl fell off their horses and where the Graboid crashed into the concrete drainage ditch wall. Even though blind, they can readily tell friend from foe, or friend from prey. This is really sort of an Alien vs Predator question. They insisted we change the lay-out for the series to give directors more options for shooting people coming in and out week after week. Copyrights can be renewed by the original owners up to some maximum number of years.
I imagine all studios cling to them as long as inhumanly possible. When you work in Hollywood, you have to assume you will never live long enough to regain control of your movies, since they will lapse into the public domain first. Yes and no. El Blanco patrols peacefully.
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Mindy stops in a few times a year to see her Mom. Burt still teaches survival skills and worries about the fate of the world. So as such, they are actually quite rare and limited in habitat. So, contrary to over-running the world, they are more likely to go extinct. I admit we never thought of a child grown up before their survivalist leanings took them to Perfection.
It could lead to the complete reversal of Michael Gross and Michael J. Fox on Family Ties! Good luck. Each time out we did our best to come up with stuff that was hopefully different from the usual sequel. And each time out we were very invested in making the best movie we could. Yes, all the Tremors posters are embarrassing. Universal was not happy with that, but went along with it. Much to our horror, then, they came up with what you see, a tentacle made to look gigantic and with goofy shark teeth. The whole crew, especially the creature effects guys, was disappointed.
But it became history. And it just kept getting worse with each movie, until you end up with the extra-bizarre critter on the boxed set of Tremors TV series, which even has an eye! And yes, our guess is the original was inspired by Jaws, though nobody ever admitted it. Were we inspired by Jaws? We were inspired by 50s monster movies we loved as kids. Jaws is really a spin on those same movies, so you might say we all had the same inspiration. Graboids are not fooled by thunder.
It is a natural event and they can easily differentiate it from the sounds that prey make. The steady noise makes it nearly impossible for them to hunt, so they just go idle and wait it out. My personal guess is that a very loud sound would not permanently impair a Graboid. Well, Tremors 1 was in some ways the most fun because we were finally getting to make one of our original ideas just the way we wanted to.
Yeah, we were fighting crazy weather, budget, and the worry that we might screw it up, but we were in creative control! The later Tremors were fun in a different way, because we were more confident, but also harder because we had so much less money to make them. Really, because they were all well-planned, none was particularly harder or easier than another.
And they were all fun to work on. All the Tremors scripts were write-to-shoot. We stuck to the stories and made the scripts as easy to produce as possible, including when we handed off the actual screenplay writing on T-3 and T Probably the biggest change in any of the scripts is in Tremors 2.
But the harder part would be getting Universal to look at it. Well — NO! Graboids are an ancient life form. After all, they existed in the late s, the time of Tremors 4. Kevin did not feel good about Tremors for many years. He felt it was a low point in his career. But you are correct that, recently, he has changed his mind. We are very glad about that, because we think he is absolutely great in our little movie. It has owned it from the beginning, when the first movie was made. Universal has always made all decisions on what new versions get made and how the property is marketed.
Starting with Tremors 2, the studio felt the best place to make additional money with it was in direct-to-video. Instead, Val went off to start a life with Rhonda. They could no longer be partners in the way they had been, so Earl took his portion of what money they made and invested in his ostrich ranch.
But those numbers are pretty close. Tremors 2, 3, and 4 had almost identical budgets and shooting times. There are two parts to this. In Tremors 2, we tried to make the point that Earl, Grady and Burt have Graboid tracking devices in their vehicles. They are deliberately making noise to attract the monsters. It would swallow them in one gulp. An AB could probably take out a Shrieker, though.
We get this a lot. We have no say in how Universal studios handles marketing and product licensing. Fans have had many great ideas for products. There seems to be a theme in the current batch of fan questions: a desire to see Graboids, Shriekers, ABs and, I guess, even Mini-graboids in some sort of all-out battle.
But perhaps one of you would like to tackle it in fan fiction? Maybe you could show us how or why it might happen! Ah, but the eggs in Tremors 4 were laid by AssBlasters, not Graboids. You have to watch ALL the movies to learn the whole complicated life cycle. Most of it happens via metamorphosis — like when a caterpillar turns into a butterfly. Graboids metamorphose into Shriekers.
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Later, Shriekers metamorphose into AssBlasters. It is only AssBlasters that lay eggs — one egg each. Those eggs, if kept warm enough, hatch into baby Graboids, and the process starts over. It may be a really long time. We always appreciate these kinds thoughts. But it would not change the minds of the powers at Universal.
Tremors 5 made enough money that they are already working on Tremors 6. Without us. Graboids are individuals with different preferences. Some are picky eaters. Some wolf their meals. The other answer is that in T2 and T3 we had better Graboid moving special effects rigs that could raise them up and down much faster, so it was exciting to for us to get to lift one up with a whole person actually riding with it.
Fans, are we wrong on this one? It became something more — all because of the fans. Tremors 1 was considered a failure until fans made it a huge success in the then-new video market. It took years for Tremors 2 to develop such a following that the studio wanted Tremors 3. Even then, they told us Tremors 3 would definitely be the last one. Tremors has a life of its own, thanks to all of you. Disappointed, frustrated, yes, but not bitter. Just gotta move on to the next.
If this questions refers to Tremors , yes, we noticed. We hired the composers in each case and directed them to come up with new music! Love this question! But, as long-time FAQ readers know, for this idea to happen, someone would have to convince Universal Studios to do it. When we were doing the original TV series we were certainly considering expanding on the backgrounds of everyone in Perfection. But as we were prevented from working further on Tremors after that, none of our ideas came to pass. Our answer: as indicated in Tremors 2, graboids have actually been around much longer, since pre-history.
However, other animals have NOT adapted significantly to the various graboid stages. The animals just get eaten, and eaten in large numbers. That said, Graboids are quite rare. Yes, they are deadly and voracious, as are the shriekers and ABs that follow, but their whole life cycle plays out in a fairly limited time frame over a fairly limited area, so while the local animal population gets decimated in the short term, graboids do not have the potential of causing any sort of widespread extinction.
Nature always strikes a balance. The graboids did not travel to other continents in our time. South America and Africa were connected millions of years ago, for example, and shared life forms then. As for why graboids attack certain locations, they are simply predators attracted to noise and vibrations. If you make noise, they attack.
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As of this writing July , discussions are being had Universal on developing Tremors toys, novelizations, games, comics, trading cards, etc. Whether they will actually go through with these ideas remains to be seen. Are you sure you want MREs? Wilson shared one with son, Matt, after Tremors 2. A lot of you have asked about being actors in Tremors. We have to be discouraging about that. Like most filmmakers we only hire actors through Hollywood casting directors.
Many many actors tried out for the new roles of Jack and Jodi in Tremors 3. All of them had a lot of experience and skill. If you think you want to be an actor, start trying out for school plays or local theater plays, find an acting class or school or coach. Work on getting an agent, etc. This is a tough question, and a tough business.
We know people who have quit the business because the hours were too long, the politics too nasty, the work too irregular and uncertain. But for those who are determined to try, we can offer some advice. Almost everything has worked at least once, but most of the time most of the wackier things just annoy people.
The magnitude of an earthquake refers to the measurement of energy released where the earthquake originated. Earthquakes originate below the surface of the earth in a region called the hypocenter. During an earthquake, one part of a seismograph remains stationary and one part moves with the earth's surface. The earthquake is then measured by the difference in the positions of the still and moving parts of the seismograph.
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