The Key Points of Success (DVG Concepts)

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The 7 Keys to Career Success - Work It Daily

Understand the process of how habits are created. Learn to identify and remove self-defeating habits and create habits that will make all aspects of your life easier and more successful. I wrote about the power of positive habits in a recent post. Learn the dramatic relationship between any current circumstances in your life and the choices that created these circumstances. Develop a personal proactive plan for desired outcomes through conscious, wise choices.

Recognize the difference between a wish and a goal. Make a commitment, plan and take action, and recognize completion. Extend your physical ability to accelerate problem solving and goal achievement in all areas of your life. Track progress, develop the focus and determination required to succeed, create an attitude of gratitude as the access to fulfilling your dreams, and link the Seven Keys to Success together in everyday life. The Go For It! Institute is in business to bring these keys to young people and their parents. But as a career success coach, I think they are important ideas for anyone interested in creating life and career success.

Clarity of purpose and direction A sincere commitment to taking personal responsibility for your life and career Unshakeable self-confidence Competence in four key areas: Creating positive personal impact Outstanding performance Dynamic communication Relationship building When I visited the school, I watched a class of fourth graders work with the Seven Keys to Success. It was great to see these little guys and gals put their own spin on things like having a positive attitude, setting and achieving goals , and being persistent.

I wish I had someone work with me on these principles when I was that young.

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I think they are a brilliantly simple success formula. With over 15 years experience in the industry, Simon has extensive production management skills and technical expertise. He also has a solid track record as a planner, delivering on multi-cam and ENG productions. Simon is well respected for his manner to communicate clearly and persuasively, and act fairly and decisively, and gives the team and our clients confidence and assurance when there are production and equipment-related challenges to be solved in fast paced and busy production environments.

Sindisiwe is an instinctive problem solver and a sharp analytical thinker, and she maintains a level of professionalism in all situations. Founder of Dynamic Vision Productions, industry veteran and mentor of emerging filmmakers, Ailsa Kaminski has managed a reputable, successful business for over 3 decades. Shooting either of these smaller pieces produces two even smaller asteroids that move even faster.

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Once you shoot these smallest asteroids, however, they will be totally destroyed and no longer pose a threat. As if things were not difficult enough, a further threat is provided in the form of flying saucers that appear at random time intervals, move horizontally and sometimes diagonally across the screen, and try to destroy the spaceship either by firing their weapons at it or by colliding with it.

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  • There are two different types of saucer. The larger of the two is the least dangerous by virtue of the fact that it fires seemingly at random, and presents a larger target.

    Asteroids - 1979

    The smaller saucer is more dangerous, because it moves faster and appears to be able to target the player's spaceship far more accurately. The playing field is levelled a little by the fact that the flying saucers are also destroyed if they collide with an asteroid. One interesting feature of the game is the hyperspace option, undoubtedly copied from Spacewar! This manoeuver is only meant to be used as a last resort, as it carries with it the risk of reappearing in the path of an asteroid or an enemy projectile or even occasionally self-destructing.

    Shooting a large asteroid generates twenty points. Successively smaller asteroids are worth more points, with the smallest being worth one hundred points. Destroying the larger of the two types of flying saucer is worth two hundred points.

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    The greatest number of points is achieved by destroying the smaller saucer, which will gain the player one thousand points. Perhaps due to a certain lack of foresight on the part of the game designers, the maximum number of points that can be achieved is just short of one hundred thousand points, at which point the score reverts to zero many players quickly developed sufficient skill to achieve the maximum score. Once all of the asteroid fragments and any remaining saucers have been destroyed, the game starts again with a larger number of slow moving asteroids up to a maximum of twelve.

    As the player's score increases, the speed and targeting accuracy of the smaller flying saucer also increases. The game has a "wrap-around" feature that allows a moving object to disappear off the edge of the screen and reappear at the corresponding point on the opposite edge, moving with the same velocity i.

    This applies to asteroids, spacecraft, flying saucers and weapon projectiles. On achieving a sufficiently high score, a player can add their score to the high scores listing, together with their initials.

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    Seasoned Asteroids players developed a number of high scoring strategies, some of which involved exploiting "bugs" in the game's program. One such strategy used a bug in the earliest version of the game that allowed the player to hide their spaceship in the area occupied by the score and pick off targets prom a position of relative safety.

    Needless to say, these glitches were addressed in later versions of the game, since they allowed a sufficiently skilled player to play the game indefinitely without parting with any more money.

    GATE Electronics and Communication Engineering

    The arcade version of the game came in various forms, the most popular being the upright cabinet and the cocktail table version. Players control the spacecraft using five buttons.